

#EMPIRE EARTH 4 ENGLISH LANGUAGE PATCH INSTALL#
Your first option is to copy the language.dll from your Age of Empires CD (This can also be done if you delete languagex.dll accidentally), your second option is to download my Language.dll Bundle which includes: Five edited language.dlls, the original language.dll and the Cygnus hex editor, but it must be noted that my bundle is only in English and will change your game to an English version if you install it. I’ve deleted the language.dll accidentally. With the information in this article you should be able to locate and know what the language.dll and languagex.dll do for if you ever want to edit them with a hex editor or Unicode editor. I also notice when looking at the language.dll that there is a lot of strange programming at the start of the file which may also affect the game in ways nobody knows. I cannot say with authority why the language.dll and languagex.dll are necessary but I think it is because the game cannot run without knowing the text to write. But you must remember that you only have the language.dll if you don’t have Rise of Rome. The languagex.dll is found in the same place as the language.dll. I know that it is quite strange that Hero Herisfon is in the languagex.dll but my theory is that his name was misspelt in the language.dll and Microsoft couldn’t be bothered making a new landuage.dll the trying to get the public to download it so they left it, until Rise of Rome when they had to make the languagex.dll so they corrected Hero Herisfon’s name at the same time. In the languagex.dll you will find the following: New units (slinger), New technologies (logistics), Old technologies affected by new units (stone mining) and Hero Herisfon.

What is in the languagex.dll could then also be asked so I will add the answer here. This means without the language.dll Rise of Rome cannot be played. The second and biggest difference is that the languagex.dll is a expansion of the language.dll. The first difference is that the languagex.dll has Rise of Rome units. The languagex.dll is similar to the language.dll with two big differences. So if you want to edit it (like I do) you must look there. The language.dll is stored in the main Age of Empires folder. It also stores the language that the game will use, for example I have an English language.dll so my game will be in English but someone Germany will have a German language.dll therefore their game will be in German. But this is not all that the language.dll does. The text for the instructions are stored in the scn file. As said before some of the game’s text isn’t stored in the language.dll but in other files one example of this is the text in scenarios.

Some examples of controlled text are the unit names, the artifact/ruins/wonder messages, the computer tribute messages, etc. What I mean by this is that the language.dll controls a lot (but not all) of the text in the game. How can I find the answer?Īs far as I understand the language.dll tells the Age of Empires.exe file what to say.
#EMPIRE EARTH 4 ENGLISH LANGUAGE PATCH HOW TO#
– Can you tell me how to edit the language.dll? – Is there any way is edit the language.dll? – I’ve deleted the language.dll accidentally. In this article I will cover the following questions: That is why I have written this article about the language.dll and the languagex.dll.

Or you may have never heard of the language.dll and are now intrigued. You may have heard about the language.dll before, but have never paid much attention to it because you don’t know much about it.
